Hooray! My very first XBLIG has now passed review and is approved for publishing, but the job is not over yet. I am really proud of the quality of Astro Cluster and want as many people experiencing it as possible and hopefully it can gain a strong multiplayer following.
To help achieve this, I can't just rely on the standard XB dashboard lists, they are not really stable enough. A dash freeze at the wrong time (i.e. just before and during a release) can potentially kill a great game. Living in Australia, I can't even check the dashboard lists myself so I have to rely on the help and goodwill of others to tell me if everything is sweet.
This means I have to try and do some marketing myself. I have no experience with this and am only new to social media so the going is currently slow and tough. I don't really know what I am doing, but I now have a developer twitter account, product facebook page, game trailer on youtube, visible entry in DBP and have tried contacting a few indie reviewers to help provide exposure to Astro Cluster.
It is only early days and I should have started this process a long time ago so there is no buzz at all regarding my game yet, but I am hoping this might change. Once I publish I will have to send free game codes out to as many good indie reviewers as I can and hope they find the time to give another twin-stick shooter a go. Hopefully there is not a dashboard freeze and with a bit of luck, the quality of Astro Cluster will speak for itself.
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